Tag Archives: game developers conference

GDC Monday Afternoon

The summit talk after lunch was all about revenue models for Free-to-play games, and was very interesting. It was also very popular, and the room was so crammed full that I had to escape afterwards for a re-charge.

Wandering about, I found that the convention has a bean bag chair lounge in the middle of the floor outside the exhibit hall! Brilliant! I chilled out for awhile, soon joined by Tracy, Edmundo, Jake, and Alyson. I decided to sit there on a bean bag and work out what talk I wanted to see in the afternoon, and promptly fell asleep. Doh!

Upon waking, I walked back with Tracy and Jesse. There’s a big, glass-enclosed carousel outside the convention center that looks very fun, and Jesse and I resolved to ride it before GDC is over. “I will have to schedule a time this week to ride it,” I said.

Jesse turned to me with the most incredulous, laser-eyed glare he could muster and scoffed, “I’m not scheduling when I ride the carousel.” I barked back in defense of my inability to be spontaneous, and Tracy berated us both on the silliness of a glass-enclosed carousel to begin with. It was all in good fun, of course. We parted ways with Jesse and returned to the hotel.

Tonight, I met up with the other GDC scholars for dinner at the food court. There are an abundance of interesting people, and many a business card was exchanged. One girl is going to be a first-year at the ETC next year, so I am determined to get her properly introduced to Jesse and Drew.

Yay networking!

GDC Monday Morning

So for today, Bandology split up between the Casual Games Summit and the Worlds in Motion Summit. I went to the latter, which is about virtual worlds and massively multiplayer experiences (as Jesse says, “it sounds like a girl came up with the name to that summit,” at which I shook my fist threateningly, at which he smirked).

I picked the summit to learn what I can about MMOs to apply to Bandology. What I discovered, to my surprise, is that there exists in this industry an animosity between “virtual worlds” people (Second Life, Social Networking experiences, etc.) and “mmo game” people (WoW, Club Penguin). This startled me, as I’d never perceived the friction between the two groups until today in this room!

The first two speakers were so-so, but the third guy from GoPets () gave a great talk about Game Interface over User Interface. I think I absorbed a lot of Bandology-relevant tidbits from that talk.

For now, I must finish my lunch and head back to the summit. Stay tuned for more!

GDC-bound

Today I fly off with my project team to the Game Developers Conference in San Francisco.

I am extremely excited, if not a little nervous (this will be the most gigantic conference I’ve ever attended). On Monday I’ll be attending a summit about MMOs, hopefully to absorb what I can learn to apply it to Bandology. Tuesday I’ll be running about with the GDC scholars (I won a scholarship to attend GDC, so there’s all kinds of perks with that). The rest of the week I’ll be running about to this session and that, and maybe this party and that, and whatever social networking you tend to do at conferences.

I am armed with a stack of business cards and a tiny notebook, and we shall see what GDC brings!

My goal is to blog a bit about each day, but even if that doesn’t happen, I’ll likely be twittering left and right if you like bite-sized updates.