Lisa D. Brown

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Lisa D. Brown

| 222 N Buena Vista St Apt 106, Burbank, CA 91505 | 502-445-7914
www.wertle.com

Education:

Carnegie Mellon University : Master of Entertainment Technology, May 2009
Centre College : Bachelor of Science in Computer Science and Studio Art, May 2004

Projects:

Associate Designer, Insomniac Games, Summer 2009 - current
* Responsible for level design, as well as design of enemies, weapons, and other game objects
* Implements design via Lua scripting and use of Insomniac's proprietary level editor
* Tests and tunes gameplay and mechanics
* Responsible for documentation of design decisions and mechanics

Game Design Intern, Schell Games, Spring 2009
* Designed and implemented gameplay for mini-games on Wii title
* Scripted in Lua and used the Gamebryo engine and SceneBuilder to create mini-game levels
* Designed and tuned minigames for Pixie Hollow, Disney Fairies online game

Game Designer: Get in Line, Entertainment Technology Center, Fall 2008
* Designed themed mini-games for an interactive experience for people waiting in line
* Implemented games using a Flash API for Megaphone, a platform which converts cell phones into game controllers

Game Design Intern: Insomniac Games, Summer 2008
* Designed and implemented scenarios and battles in Resistance 2
* Scripted in Lua and used Insomniac's proprietary level editor to implement setups for the single-player campaign

Designer/Programmer: Bandology, Entertainment Technology Center , 2008
* Designed a web-based, massively multiplayer online game about bands focused on cooperative play
* Programmed the customizable avatar system for the game in Flash
* Animated avatars for use in the core game

Designer: Pittsburgh XO Game Jam, 2007
* Designed and developed a game for the XO laptop in under 40 hours with a team of 3 others
* Assisted with background painting, programming, and XO activity bundle development

Designer/Producer : Building Virtual Worlds, Entertainment Technology Center, Fall 2007
* Designed and developed interactive virtual worlds in two week cycles with interdisciplinary teams
* Set schedules, ran meetings, and facilitated communication among the team members
* Designed characters and concept art, painted textures for 3D models, created 2D animations, and
created background images and cut scenes

Skills :

Software : Maya, 3Ds Max, Photoshop, Flash, Premier, AfterEffects, Dreamweaver, Microsoft Office
Programming : Lua, Python, Java, PHP, C, Coldfusion, Ruby on Rails, ActionScript, MySQL, PostgreSQL, HTML, CSS, Javascript, Actionscript 3
Art : animation, digital coloring, mask-making, casting, drawing, painting, polymer clay sculpture, puppetry, glassblowing

Honors:

Project Horseshoe: Game Design Think Tank Participant, 2008
Academy of Interactive Arts & Sciences Randy Pausch Scholarship Recipient, 2008
Google Anita Borg Scholarship Finalist, 2008
Game Developers Conference Student Scholarship Recipient, 2008
InfoComm International AudioVisual Scholarship Recipient, 2007
Inducted into Phi Beta Kappa, Centre College, 2004
Graduated Magna Cum Laude, Centre College, 2004
Art Prize, Centre College, 2003

 

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Lisa D. Brown