Get In LineGet in Line is a student pitched development project to create interactive experiences that can entertain people while they wait in long lines. Waiting in lines for events usually creates a disconnect from the 'total guest experience' and is often the number one complaint people have regarding their experiences with entertainment venues and activities. This project will develop a themed interactivity with a gameplay mechanic that captive line audiences can participate in. More information can be found on the ETC project site .
My responsibility on this project is to develop and interate on the gameplay mechanic that we use in our line activity. Our final iteration used two lines who competed with one another in a series of mini games. The entire experience was paced with video interstitials, games, activities, instructional video elements, and break times. Here is an overview of how our big end-of-semester prototype experience ran... Our project partnered with Megaphone as the official platform for our prototype. With Megaphone, guests can dial a local phone number and once connected can interact with a large screen using their phone as a game controller. We created several mini-games for our experience. Voting Games
I toyed with the idea of giving partial credit for wrong answers depending on how many people did vote on the right one, but this was not intuitive and difficult to convey. This was an attempt to address the potential problem where a guest may consistently choose the right answer when his team votes on the wrong one, and may get frustrated that his vote is not having an impact. In the actual prototype test, this did not seem to arise as an issue. Timed Button Pressing Games
Button Mashing Game
Activities
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