A talk I gave at Glitch City Demo Night about level design. OR IS IT?
I’ve been playing lots of Ludum Dare games! If you’d like to play the game I made with Will, you can do so here. Meanwhile, here are a few of my favorites so far, so be sure to play them! The theme for what wins my heart seems to be very mechanics-focused in most cases, but that’s not surprising.
This past weekend I partook in my second Ludum Dare, and my first one as part of a jam team. I had great fun working with my good friend, Will White. It’s been ages since we collaborated on anything, so it was a blast to meld creative minds once again (fun fact, Will was one of my team members on my very first game jam ever).
I haven’t had a flare-up this bad in a long time.
I don’t really talk much about the fibromyalgia, I’m shy about it and always worry that talking about it will come across the wrong way, like I’m farming sympathy or something. But Adriel thought maybe I should, on the off chance that someone might stumble along who has it and doesn’t know it and might read about it and think “holy crap that sounds like me, maybe I’m not crazy afterall!” So…here goes!
Once upon a time there was a little game designer, and every day she went to sleep early because she was a very sleepy person and that’s when she got her best work done anyway. She would fill up a big glass of water and set it next to the bed so that when she woke up in the middle of the night with the dread-thirst, she could drink the glass and return to her work (sleep).
But one day, some blustery wind and a neighbor’s dance party threw her sleep schedule into tatters and shambles, or perhaps shatters and tambles. She worked very hard to get it back in line, but still had some rough problems with waking up at the wrong times in the night.
The little game designer woke up one night with the dread-thirst at a very unusual time, earlier than usual, but when she reached over for her glass of water, she paused. Her cat was sitting there on the bedside table, watching her intently. The little game designer blinked, puzzled, since normally the cat was to be found at the foot of the bed.
Then, casually, as though this was perfectly routine, her cat leaned over and began drinking out of her glass of water. A long, thirsty drink. He licked his lips and walked back onto the bed, curling up to sleep. Very casual. As though this was a perfectly normal order of events for him.
And nothing was ever the same after that.
I have a bunch of image files that are scans of drawings I did as a child. I’ve had the scans for ages, but I always forget I have them, and then rummage through my old files and find them and am delighted. I’ve probably even made a blog post on them in the past, but can’t dig it up at the moment, so let’s go through them, shall we?
Disclaimer: this post was written very late at night when the portal to subconscious Lisa brain was open. Sometimes weird, emotional stuff comes out when that happens.
I think it was my senior year of high school, and I was sitting on a swing in the park next to my friend, Nicole, while she explained her philosophy on categorization of love. Not romantic love, as you may expect high school girls to talk about, but love of people in general, of friendship and acquaintances.
A game design student asks “Do you have a favorite area/subject of game design?”
In the past I’d probably be quick to respond “all areas all the time all the knowledge omnomnomnom!” But after doing this for around 5 years, I have to admit I’ve developed my preferences. Or perhaps I’ve just developed a way to articulate my preferences.
Just a warning, this post is long, and jumps wildly from tales of pre-industry Lisa to silly kaiju comics. Just roll with it.
So I participated in Procedural Death Jam this year. Having never made a procedural game before I figured it would be a good opportunity. It was pretty fun and I was happy with my results, you can play Prop Hell here if you want to give it a try!
I wanted to go through some of my favorite entries from the Jam in no particular order. My criteria for a favorite was a game that I kept playing to the end or over and over because I found it really compelling, versus an entry I just played until I “got it.” Do note: there were many PDJ entries that I couldn’t run due to corrupted zips or executables that just wouldn’t work, but I tried my best to play as many as possible.