Non-Game Design Books that Game Designers Should Read

After some twitter musings the other night, I got several requests for my list of “books that aren’t about game design that I think game designers should read.” Now, don’t get me wrong, there are many wonderful texts on game design and game development in general with all sorts of useful information. However, I am fond of supplementing these reads with books from unrelated fields that still have something to teach about game design. I think it is because you have to forge your own connections when you read them, and when you do your own digging and have the insights yourself without them being presented to you, I find it tends to make the insights a little stickier. Basically it makes for good learnin’, so here we go!

Continue reading Non-Game Design Books that Game Designers Should Read