Lisa Brown

Lisa Brown is an independent game developer and the current Game Designer in Residence at Harrisburg University. She was formally a game designer at Insomniac Games and a graduate of Carnegie Mellon University's Entertainment Technology Center. Since going indie, she has released several experimental personal games, worked on indie teams, and livestreams game development and game design analysis. Lisa loves advising students, participating in game jams, and consulting!

My personal projects, noncommercial games, and game jams


The quickest way to interact with me


Game design analysis and development streams


I am available for design consulting, shoot me an email -

Blog Archives

If you are looking for old blog posts, articles, or ancient non-game projects, you can find them here

Art for Sale

Original drawings, stickers, etc

Games I Worked On

Game Design Consulting, Spring 2014 - current

Heart Machine

Hyper Light Drifter, Level Designer, Spring 2015 – Spring 2016

Insomniac Games

Slow Down, Bull – Designer, Project Lead, Summer 2013 – Spring 2015

Sunset Overdrive – Designer, 2011 – Summer 2013

Resistance 3 – Designer, 2009-2011

Resistance 2 – Game Design Intern, 2008

Schell Games

Pixie Hollow – Game Design Intern, 2009

Speaking Experience

Six Habits from AAA that Helped Me as an Indie - Indievelopment, 2016

Nuance of Juice - Vector: Dimensions in Game Development, 2016

On Post-Mortems panel - Let's Play PA, 2015

Psychology of Game Design Panel Participant - Let's Play PA, 2015

Influences - Indiecade 2015

You Belong Here Panel Participant - Indiecade 2015

Masterful Hugging - Glitch City Demo Night, 2015

Problem Solving and Career Choices EPXCon 2015

Let's Make: The Importance of Game Dev Live Streaming Panel Participant - PAX East, 2015

Accountability and Efficiency - GDC Microtalks 2015

What am I Supposed to Do With My Life - CMU Entertainment Technology Seminar 2014

Game-Changers: Making Mid-Career Transitions & Awesome Games Panel Participant - PAX Prime, 2014

The Lisa Brown Method of Level Design - Glitch City Demo Night, 2014