Lisa Brown

Lisa Brown is an independent game developer and the current Game Designer in Residence at Harrisburg University. She was formally a game designer at Insomniac Games and a graduate of Carnegie Mellon University's Entertainment Technology Center. Since going indie, she has released several experimental personal games, worked on indie teams, and livestreams game development and game design analysis. Lisa loves advising students, participating in game jams, and consulting!

Go here to play my games


Go here to interact with me on the twitters


Go here for my dev and design analysis streams


I am available for design consulting, shoot me an email -

Old Website

If you are looking for old blog posts, go here

Games I Worked On


Daydream Blue VR, Game Design Consultant, Summer 2016

Heart Machine

Hyper Light Drifter, Level Designer, Spring 2015 – Spring 2016

Insomniac Games

Slow Down, Bull – Designer, Project Lead, Summer 2013 – Spring 2015

Sunset Overdrive – Designer, 2011 – Summer 2013

Resistance 3 – Designer, 2009-2011

Resistance 2 – Design Intern, 2008

Speaking Experience

Six Habits from AAA that Helped Me as an Indie - Indievelopment, 2016

Nuance of Juice - Vector: Dimensions in Game Development, 2016

On Post-Mortems panel - Let's Play PA, 2015

Psychology of Game Design Panel Participant - Let's Play PA, 2015

Influences - Indiecade 2015

You Belong Here Panel Participant - Indiecade 2015

Masterful Hugging - Glitch City Demo Night, 2015

Problem Solving and Career Choices EPXCon 2015

Let's Make: The Importance of Game Dev Live Streaming Panel Participant - PAX East, 2015

Accountability and Efficiency - GDC Microtalks 2015

What am I Supposed to Do With My Life - CMU Entertainment Technology Seminar 2014

Game-Changers: Making Mid-Career Transitions & Awesome Games Panel Participant - PAX Prime, 2014

The Lisa Brown Method of Level Design - Glitch City Demo Night, 2014